souldeterminant: (Default)
frisk ([personal profile] souldeterminant) wrote2015-12-14 12:45 pm

❤ application for sol raveh

Player Name: Angel
Contact: [plurk.com profile] throesofangels
Referred by: Mozart
Other characters: N/A


Character Name:
Frisk
Series: 
Undertale
Canon Point: Post-True Pacifist Ending
Summary/History:
Wiki link
Personality:
Frisk is the embodiment of a silent protagonist character. They are of ambiguous race, age, gender and background, a blank slate meant for the player to project ideas onto. All that said, however, doesn't mean that Frisk's personality is ambiguous as well--in fact, the only way to even learn their identity is to play the True Pacifist Route, wherein another character actually recognizes and separates Frisk from you, the player. It's very fourth-wally. More than that, it implies that True Pacifist is the only route that Frisk would have taken, turning them from a silent protagonist into a character of their own.

Frisk is a very quiet human child. Always wearing a half-lidded, blank expression and very rarely speaking, they could likely be mistaken as half-asleep most of the time. Their poker face is extraordinary, never changing even when Frisk is under brutal assault or running for their life. Most of the time, Frisk prefers to let actions speak louder than words; they may not emote very often, but will gladly give a cup of water to a heat exhausted fish-woman, play along with a skeleton's puzzles to make him happy, or hug a lonely child who has lost everything. When Frisk does speak, it is usually because they're being spoken to, and their answers are often short and succinct.

Throughout the game, various moments of narrative text can culminate into a "hidden" conversation during the epilogue, where it is implied that Frisk has come from an unhappy background before falling into the world of monsters. This provides a new lens to view Frisk through, painting them as a somewhat lonely soul and explaining their determination to form friendships with monsters in a way they never could with their own kind.

Speaking of Determination, the kid is filled with it. Literally. Determination is an actual game mechanic, manifesting as the ability to save, reload, and restart the game. The flavor text for save points describe Frisk being inspired by something in the environment, filling them with "determination." Moreover, when Sans judges Frisk at the end of the game, he refers to their power of "Determination" by name. In-universe, Determination translates as the ability to rewind time upon Frisk's death, depositing them (and the entire world) back to a point when they were alive. Frisk's Determination is extremely powerful, overriding that of a being who was injected with a pure form of it. In the final fight of the game, driven by their need to save their friends, they are even determined enough to defy death altogether by fully restoring their HP once it reaches zero.

All in all, while Frisk is a taciturn, inexpressive child, there's a heck of a lot lying beneath that blank face. 

And then there's Chara.

Chara, also revealed in the True Pacifist Route, takes Frisk's place as the player's avatar. However, Chara is also a developed in-game character--and they're not a very pleasant one. A human that fell into the Underground years and years before Frisk, Chara was an extremely troubled child who ultimately took their own life as part of a failed plan involving human SOULS. Their own SOUL lived on, and as can be seen in the Genocide Route, attached to Frisk at the beginning of the game. It's up to the player to limit or encourage Chara's control over Frisk: in the Genocide Route, they completely dominate Frisk's soul and go on a mass murdering spree, while in the Pacifist Route Frisk manages to stay in control the entire time.

In the end, a Pacifist Route Frisk is in no danger of being possessed by Chara. But regardless of whether or not Chara is in control, the fact remains that their essence is attached to Frisk from the beginning, as well as the memories Frisk kept from the timeline where Chara was in charge. For a soul as sensitive and loving as Frisk, these kinds of memories elicit an extreme amount of guilt--it's hard not to feel horror when recalling your friends turning to dust at the slash of your knife.

Luckily, both Frisk and the player had the Determination to set things right for good. 

Powers/Abilities:
  • Determination - Detailed above in the Personality section, "Determination" is an actual power that allows Frisk to rewind time upon their death, keeping all of their memories. They may also rewind at will. There are limitations on this power; for example, they can only rewind to a pre-specified point in time, called a SAVE. They can only have one SAVE at a time, and they can only form one when they're inspired by something that makes them feel determined.
  • RESET - Not quite as clear-cut as Determination, but basically a juiced up version of it. RESET is the equivalent of sending everything back to zero--everything rewinds to a predetermined point in time, including everything about Frisk except their memories. It would seem that this point in time cannot be overridden with a new one like a SAVE file can: it's there forever.
  • Dodging - For a such a pacifistic kid, Frisk is alarmingly agile. Much of their time spent in the Underground is spent dodging bullet hell, and well... it can get pretty dicey (MAJOR spoilers and also flowey's scary freaking face).

Items on your character:
  1. Clothes - A striped sweater and pair of jeans.
  2. Heart Locket - A golden locket to be worn around the neck. It says "Best Friends Forever".
  3. Worn Dagger - Perfect for cutting plants and vines. Shaped more like a spade.
  4. Snowman Piece - A little chunk of snow from a snowman monster who asked Frisk to take it along with them. For some reason, it doesn't melt.
  5. Keychain - A small collection of keys to various things in the Underground.
  6. Cell Phone - A cell phone. Pretty self-explanatory.

Other:
For obvious reasons, I know Frisk's RESET power has to be nerfed entirely. Determination needs nerfing as well, but given that it's quite literally a core aspect of Frisk's personality, I would like to keep it around in some form--maybe by imposing some strict limitations on it? Something like:
  • Frisk can form SAVEs, but cannot access them at will. They must be feeling determined in order to reload a SAVE.
  • When accessing and reloading a SAVE, the entire world is not rewound--only Frisk. Meaning they return to the physical state they were in when forming the SAVE, but the world around them stays exactly as is. Essentially functions as a sort of healing power that they can't use if unconscious or not in the right state of mind.
  • If Frisk fails to access a SAVE and dies, they cannot reload. They are subject to the game's policies on death.
If that isn't acceptable, I'm open to negotiating it down with the mods! I'm just hoping to avoid a complete nerf.
 

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